Texturing/Surfacing Artist (VFX/Animation) at Allegorithmic

We are looking for a Texture/Surfacing Artist (VFX/Animation focused, our 2nd but fastest-growing market) wishing to join the adventure in our newly opened Montreal branch.

ROLE

- Producing content/assets targeted for the Film sector. This includes demo scenes and tutorials (and possibly plugins or Substance tools).

- Visiting clients, prospects and events with our sales managers to perform live demos of the software and address technical questions and feature requests.

- Training Allegorithmic customers on how to use the tools and help fitting them in their production pipeline.

- Providing support to clients from the Film sector, such as the companies visible here https://www.allegorithmic.com/film (and possibly AAA Game clients locally in Quebec, such as Ubisoft or WB Games).

REQUIREMENTS

- 3+ years of work experience in the texturing/shading field, in a professional VFX or Animation studio (Film or commercial or cinematics).

- Good knowledge of Allegorithmic’s Substance software.

- Understanding of PBR rendering and materials.

- Excellent knowledge of industry standard modeling, texturing/shading and rendering tools (Maya, Photoshop, Katana, Arnold or Renderman etc.).

- Keen on teaching others, able to perform a live demo in front of an audience or at meetings.

- At-ease in a startup-like environment, autonomous, and who gives importance to work ethic and teamwork.

- Open and responsive to guidance and constructive feedback.

- When applying, please provide a resume, a few words about why you applied in the "Cover letter" section and an up-to-date portfolio.

PLUSES

- Familiar with real-time 3D, game engines and node-based tools.

- Experience in setting-up full production pipelines.

- Ability to produce both realistic or stylized texturing.

- Knowledge of scripting (ex: MEL script or other).

- Experienced with customers’ feedback and support.

- Bilingual in French and English.