We are looking for our Technical Artist for Substance Source! With a strong team spirit and a love for materials and tools, you will take care of the creation and maintenance of Substance filters and materials enablers for Substance softwares.
Candidate should be passionate and curious about materials and processes, keen to discover new industries and workflows in order to adapt to all kinds of users whether from Game, VFX, Architecture and Design.
As part of the Substance Content team you will be responsible to help Material artists to deliver new content to the platform by optimizing production tools and pipeline as well as maintaining existing content.
About the role :
About you :
Knowledge in photogrammetry/scan
Familiarity with both game engines (UE4, Unity, etc.) and renderers (iRay, VRay, Arnold, etc.)
Experienced with customers' feedback and support
Prior experience working with scripting using MaxScript, MEL Script, Python or any other language.
Resume and up to date portfolio
Job location : Clermont-Ferrand
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 200,000 users in the domains of games and entertainment, animation and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content.
Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, Naughty Dog, Foster+Partners, Gensler, Louis Vuitton, Mercedes,etc...
Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Cleveland, Montreal, Seoul and Singapore.
We create software for artists in a highly-collaborative, inspiring and creative environment, come join us!
Looking forward to meet you at Allegorithmic!