We are looking to hire a talented and passionate Research Engineer to participate in our continuous and growing innovation and research efforts, implement state-of-the-art research papers, and design new workflows and technical solutions. You will integrate our R&D team and work on complex and exploratory subjects.


  • Will to innovate
  • Ability to efficiently understand and analyze research papers for further implementation
  • Generalist algorithmic skills (design, computational and memory complexity analysis and more)
  • Ability to profile code and detect practical bottlenecks for further optimization
  • Fluent in C/C++
  • Graphics library (DirectX, OpenGL preferred) and shading language (HLSL, GLSL preferred) expertise
  • Ability to integrate and use 3rd party libraries
  • Fluent in written and spoken English
  • Multi platform experience (Windows / Linux / MacOS)


  • PhD in computer graphics, preferably with experience in one or more of the following domains: mesh processing, image processing/computational photography, computational geometry, virtual reality, or global illumination (real time and/or offline)
  • C++11 expertise
  • Experience with the Qt framework, knowledge of the BOOST libraries appreciated
  • Ability to grasp the technical/theoretical needs of innovative features (internal/client requests or be proactive), to determine their feasibility, and actively drive a small team of R&D engineers in the realization of prototypes for concept validation
  • Experience with UE4 and Unity
  • Experience with DCC tools (Blender, Maya etc.)